
You’ll turn in quests to net rewards and level up your rescue team’s level, curate and customize your roster of Pokémon that can be converted into allies after defeating them in a dungeon, sign up for a rescue mission to save a fellow player from a dungeon they’ve been defeated in, and visit vendors throughout Pokémon Square to stock up on equipment and unlock new camps for your Pokémon to settle in, but these things usually only take a few seconds each before it’s right back to a variation of the same dungeon you just left. There isn’t really a whole lot else to do in between each dungeon either. These encounters are also extremely frustrating when you lose one, as it often requires you go through all or part of the dungeon again from the beginning. This exposes another flaw in the combat system: a complete lack of enemy health bars, which deprives you of the knowledge that you might be moments away from winning or miles off and are just throwing away healing items on a fruitless effort. A big, angry Pokémon will charge into battle to tense music only to enter into a prolonged battle of attrition where you mostly just tap A repeatedly and hope the boss dies before you run out of healing items. “Boss fights, while a refreshing increase in challenge compared to the rest of the campaign, only serve to highlight the combat system’s flaws with their lengthier battles. After the first hour, you’ll have experienced more or less all that these tedious treks have to offer but will still be subjected to dozens of hours more, practically uninterrupted. Despite being procedurally generated, each dungeon is basically a carbon copy of the last, with tight hallways connecting to boxy rooms and enemies stalking each area. The problem is this facelift does little to address Rescue Team DX’s biggest issue: the things you spend most of your time doing just aren’t that fun. Other quality-of-life changes, like autosaving, auto-mode for exploration, expanding your maximum team size from four to eight, and incorporating mega evolutions and shinies make the journey through the often-dull business of dungeon exploration much more interesting this time.
POKEMON RESCUE TEAM DX REVIEW PORTABLE
Even on the big screen in the Switch’s docked mode, roaming around Pokémon Square and going dungeon delving rarely looks like something meant for a portable device. The art style, for example, has been completely reimagined to look like an awesome, Pokémon-filled oil painting, which is without a doubt the most notable upgrade. Compared to the original Rescue Team’s low-res, rudimentary roguelike structure, Rescue Team DX is a vast improvement. It's really not a problem, but it's a quality-of-life feature that should be there.“That doesn’t mean that there’s been no evolution at all – quite the opposite. You can always decline the Pokemon's request, but not using a gameplay mechanic to keep the gameplay challenging doesn't feel right.įinally, there aren't health bars above enemy Pokémon, which is something Mystery Dungeon fans have been asking for since.forever. Since Pokémon wanting to tag along is random, this isn't a huge deal, but for those who enjoy challenges, it will be a bit grating. Not being able to recruit a Pokemon you like because you haven't bought the right Camp yet is supremely annoying, and I wish that the developers would have either gotten rid of it or given it a more thorough reworking in this remake.Īnother issue with the game is that the new ability to temporarily recruit up to five extra Pokémon while on an adventure can make the engaging gameplay a lot less fun because of how easy it is to get through Mystery Dungeons with a small army at your side. These Camps cost money, and many of them are expensive. In dungeons, defeated Pokémon may randomly ask to join your squad if you don't own a Camp that they can live in, they can't become a permanent member of your team.


The Camp system, which is what you use to recruit Pokémon for your Rescue Team, is a chore to deal with. While Rescue Team DX is excellent overall, there are a few issues I have with it.

The Camp system feels like a chore designed to artificially extend your grind, rather than something fun and enjoyable. Pokemon: Mystery Dungeon Rescue Team DX (Image credit: iMore)
